tag:blogger.com,1999:blog-31102024.post3020417659424688547..comments2023-09-01T03:05:20.236-05:00Comments on The Missal: The Exchange - Alternative Reality GamingJackhttp://www.blogger.com/profile/10940703663598608926noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-31102024.post-25822479111760015272007-08-04T22:56:00.000-05:002007-08-04T22:56:00.000-05:00Interesting points.Interesting points.Jackhttps://www.blogger.com/profile/10940703663598608926noreply@blogger.comtag:blogger.com,1999:blog-31102024.post-22435093529548042042007-08-02T17:18:00.000-05:002007-08-02T17:18:00.000-05:00It seems to me that this is merely Live-Action Rol...It seems to me that this is merely Live-Action Role-Playing (LARP) with alternate media inputs, on a larger scale.<BR/>Second, it is extremely time-intensive, given that this unfolds in real time. This eats free time more than blogging or a standard MMORPG.<BR/>Third, whatever value there may be in transferable skills embedded in such a format, is much better spent in other venues if the ultimate goal is skills learning. [Example: Classes. At the local community college.]<BR/>Fourth, transferable skills are no longer theory; this is a proven methodology. Google the term. The earliest and more primitive example was giving secretary typists materials to transcribe and require a change in paragraphing or format [back in the day before cut-and-paste, when we used real typewriters], and then testing them on the topic covered in the paper. Numerous studies show passive learning from typing to have been effective enough that the typists could actually pass final exams, etc. Sure, one can argue that this is passive learning by kinesthetics vice transferable skills per se... but the format, the precursor, is there, just as the Gutenburg press is the precursor for today's internet.<BR/><BR/>I'm not necessarily opposed to it... but it seems like a real time hog.<BR/><BR/>-The Minister of Incorrectness, Polictical and other things Bastardized [MIPB]Anonymousnoreply@blogger.com